PostHeaderIcon The Sky's The Limit: Tips for Creating Sky Backgrounds

One of the main advantages of using 3d programs in your comics is re-use. Once you create a scene, you can change elements like lighting, cameras, and weather to use the same environment in new scenes or panels. Here we focus on how you can achieve different shots by changing skies and camera angles in Bryce 6.

 

 

 

 

 

 

Tools Used:

Bryce 6 from Daz

Bryce Masters Series: Cloud City

Adobe Photoshop

If you are a comic artist creating your comics on the computer, 3d applications are likely an indispensable part of your toolbox. Even if you draw your characters and most other elements, a good 3d program can be useful for backgrounds.

This tutorial is going to show you how to get different shots from your backgrounds by re-using one 3d scene file and changing only the sky and/or camera angle.

 


If you want to follow along with the tutorial, go to the downloads area and grab the tutorial files (Downloads>Tutorials). I've uploaded the finished comic page in PSD layered format, the first Bryce scene file, and the finished backgrounds to the freebies area - however I did not include the Cloud City model in the scene files since it is an item that must be purchased at Daz. You can get more info on the Cloud City model here.

Ready? Let's dive right in!

What's the benefit to you as an artist? Well, consider this...you have an establishing shot of a landscape or building as in Figure 1. Let's say you want closeups of the buildings in a later panel, whether the same page or later in the story. By creating a 3d scene with all the basic elements you need, it can be saved and used again - as much as you want - in any scenes you like and even future issues of your comic with only a minimum amount of tweaking.

 


In Figure 1 above, I've created a simple scene in Daz Bryce 6.1 with mountains and used the buildings from Daz's Bryce Master Series: Cloud City. I used a sky preset from Bryce and did some minor tweaking of the settings in the Sky & Fog Menu.

This would be used as our "establishing shot" and in the final comic example is the first panel of the story.

Now, let's just look at Figure 1 with different variations of skies and see how they impact the look. For simplicity, I will keep the same sky preset for now and change only the position of the sun:


Now, we can take this a step further and change the sky completely. Go into Bryce's Sky & Fog menu, and choose a different sky. Here are some examples of the scene with new sky presets:

Once you've settled on the sky to use for your scene, save the file. Now the real fun begins. You can experiment with different camera angles to get a variety of backgrounds for this location. Here I simply moved the camera in Bryce to get two new shots:

 

Here are the camera positions in the Bryce scene for Shot 1 and 2 so you can see the difference. (the camera in Bryce is the object circled in red)

Shot 1: (click for larger image)

 

Shot 2: (click for larger image)

Below is a quick, very simple comic I created for this. I used Photoshop to create the page and brought in the backgrounds we created above. Here we have our original establishing shot and new shots in later panels. The only thing I changed in the Bryce scene was the camera angle - everything else was the same since they are all in the same conversation and not spread out over time. I added the word balloons from an upcoming new Comic Kit I've been working on. :)

I've included the PSD file to the comic below in the Downloads section here on the site so you can use the speech balloons, layer styles, background images, etc. in your own projects. The font I used for the text is Digital Strip from Blambot.com.

 

Comic Example thumbnail

(Click for larger image)


Ok, so it's not much in the way of a story, but it gets the technique across. One thing to keep in mind when re-using scenes and backgrounds, is to know when NOT to use them - you don't want to bore your readers with the same recycled backgrounds every issue, or they'll soon go elsewhere since you're not introducing anything new. But for scenes that involve common elements or locations, have several angles of each set and prop. Just remember to experiment, and soon you'll build up a library full of backgrounds and scenes you can use in your comics, without having to keep drawing the same environments time and again.

Enjoy!
--Donnie

Last Updated (Monday, 05 April 2010 23:09)

 
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